<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Arcade-Learning-Environment on Marc G. Bellemare</title><link>https://marcgbellemare.info/en/tags/arcade-learning-environment/</link><description>Recent content in Arcade-Learning-Environment on Marc G. Bellemare</description><generator>Hugo</generator><language>en</language><copyright>© {year} Marc G. Bellemare</copyright><lastBuildDate>Tue, 28 Nov 2017 00:00:00 +0000</lastBuildDate><atom:link href="https://marcgbellemare.info/en/tags/arcade-learning-environment/index.xml" rel="self" type="application/rss+xml"/><item><title>Introducing the ALE 0.6</title><link>https://marcgbellemare.info/en/blog/2017/ale-0-6-release/</link><pubDate>Tue, 28 Nov 2017 00:00:00 +0000</pubDate><guid>https://marcgbellemare.info/en/blog/2017/ale-0-6-release/</guid><description>&lt;p&gt;It&amp;rsquo;s been quite a long time since the Arcade Learning Environment saw any significant
changes. Today we&amp;rsquo;re releasing version 0.6, which provides support for two new features:
&lt;em&gt;modes&lt;/em&gt; and &lt;em&gt;difficulties&lt;/em&gt;. As it turns out, there are more buttons on the Atari 2600
console than the ALE lets you play with. The &lt;strong&gt;select&lt;/strong&gt; button is typically used to
determine which of the many game modes to play. For example, there are a total of 8 modes
in Freeway, including different car formations, trucks, and varying vehicle speeds.
Here&amp;rsquo;s modes 0 to 2, plus two modes from Space Invaders:&lt;/p&gt;</description></item></channel></rss>